Characters and Their Worlds (The Fallen Father)

Many of the drawings that will, and are, featured here pertain to certain stories of my own crafting. I have two main stories, with large fantasy universes. The one featured here is known as The Fallen Father. More than Mortal will get its own page eventually.

Note: This page is a work-in-progress. I have a lot to write and craft, so it will constantly be updated as I get the chance to update it. Stop back often to see what is new or altered!

My writing projects tend to be vast, often, fantasy landscapes. Some stories, such as More Than Mortal, covers arcs, whereas The Fallen Father is more based on the idea of legends, of stories, and of what it means to exist within the world.

Many characters that exist in these universes do not have visual counterparts as of yet, so I ask for your patience as I try and find time to draw all of my characters. If you have any questions, or would like to draw/write any of them my contact is available; I will gladly answer or respond to any comments received.


Takes place after the Dark Dawn, a calamity named after the skies which grew dark and Hüzünlenmek, the Ynalda of Grief, was cast down by corrupted ynalda.

Main Characters

Arknine | Visual References
Arknine is a recluse, preferring his own home and books to people and others. This is mainly because Arknine distrusts everybody, seeing as he is a wolf anthro, the most hated kind of Anthro.

It is a joke amongst his companions that he is the “healer” of the group seeing as he found and aided both Valkyrie and Yathlou.

He has a guarded, mysterious past he does not like to share.

Age: 35
Hair Color: Dirty Blonde
Eye Color: Green
Wolf Anthro Form Color: Although his “mortal skin” is blonde hair with tanish skin, Arknine is a black wolf in his Anthro/wolf form with green eyes.

Forms: magic mortal skin | Wolf Anthropomorphic state | Wolf

Siblings: None
Parent: None
Wife: None

Valkyrie | Visual References
A Snow Leopard Anthro, Valkyrie is a bitter woman because of what happened to her clan. She was searching for her brother when she was attacked by blighted crows and some blighted wolves, making her barely able to function until Arknine took her in.

Age: 33
Hair Color: White
Eye Color: Purple
Snow Leopard Anthro Form Color: The normal print coloring of a snow leopard with purple eyes

Forms: magic mortal skin | Snow Leopard Anthropomorphic state | Snow Leopard

Siblings: Vikla (twin brother)
Parent: None
Husband: None

A Dark Fae ranger, Yathlou was found by Arknine in dire need of assistance (being severely wounded by Blighted Crows). He is the one who takes them to his people once moderately healed.

Yathlou does not speak often, usually expressing his thoughts through song, sounds, or lore since he cannot fully use Common. He is extremely curious, however, as he has never seen outside his own kingdom, making him extremely exploratory and often ignorant of personal space (as Fae do not hold the same context for personal space).

Vikla is Valkyrie’s twin brother.

The Alda
The Father God. Much is unknown about him as he lives in a different plane than most other Ynalda and Unalda. It is said, however, that at a future date he will smite the planes into one paradise plane and eliminate the Unalda from the world. When this is to happen, only rumor can tell. The Ynalda of Lore well knows but does not tell.

The Alda is rumored to take the forms of mortals and of a hybrid creature which none but the closest of Ynalda know.

The Ynalda
The name for the gods and goddesses loyal to the Alda. When time was still young, and the universe just created, all gods/goddesses were known as Ynalda: simply, “the-mades.”


Hüzünlenmek was once the most beautiful of the gods, and was the most beloved of Alda. However, some of his fellow Ynalda grew jealous and together cast him down to earth, banishing from the plane of the Ynalda. In his torment and grief he became HüzünlenmekThe Ynalda of Grief.

Current Status: Unknown, though presumably on earth. Hüzünlenmek can venture no farther than the mortal plane and thus is bound to its fate until Alda returns. Since the end of the Dark Dawn, Hüzünlenmek hid himself from the world, though from time to time he is said to be seen roaming the world.

Age: unknown
Hair color: white (often shines brightly in the sun)
Eye color: a glowing white gold
Skin tone: a light whitish, French grey
Visual References

Nicknames: The Fallen Father
Form: mortal skin | giant white wolf

Siblings: none.
Parent: Though he did not “sire” them, he did create the Anthros— mortals given different animals forms (For more information on Anthros, please find the Races section down below).
Wife: none.

01. Originally the Ynalda of Nature.
02. Created the Anthros.
03. Started the Dark Dawn, a time of years which the sky was a black void and the world was a hazardous, dangerous, dark place. Only Hüzünlenmek himself cast any light. Rain was said to come from Hüzünlenmek’s tears that glistened like the sun.


Zalafa is a rather reclusive god, spending much of his time in his sanctum, a place that houses all the dreams: ancient, forgotten, and recent. It is also where he often spends his time observing dreams through crystals, manifesting himself in dreams through portals, and tinkering on his instruments given to his priests.

Current Status: He tends to roam many planes and will often be seen in the presence of the Ynalda of Lore and Death, as these are his brothers. Sometimes Zalafa will spend years on earth, seeing dreams as they occur in real time; other times he is seen coiling around crystals, humming and tuning them for observing and holding dreams.

Age: unknown
Hair color: white to cream gradient
Eye color: changes in the light, often catching the colors surrounding it. It is speculated that Zalafa does not truly have an eye color but instead takes in the color most prominent in his vicinity.
Skin tone: a pale white with some iridescence.
Scales: white with iridescence.

Nicknames: The Dream Weaver, The Snake God, Lover of Children.
Forms: Half-man/half-snake giant form | giant snake form | smaller half-man/half-snake form | mortal skin form

Siblings: Brother of The Ynalda of Death & Ynalda of Lore
Parent: Father of The Lake Devourer (a giant sea beast) & Zavala, The Snake King.
Wife: none
NOTE: He has had many lovers however, though only two have given birth to offspring.

01. Unlike most other Ynalda, Zalafa is a giant, manifesting himself as a giant half-man, half-snake. Though he is not limited to this form, it is his favorite. However, when he walks the mortal plane he is usually in either a smaller version of this form or in a “mortal skin.”
02. Zalafa is also considered a tinkerer. He creates instruments weaved with forgotten dreams and gold that he often gives to his priests and priestesses that run his temple on the mortal plane.


Visual References
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The Ynalda of War is a herald of victory and woe, he is both a sign of glory as well as a sign of the coming of strife. His purpose is to remind mortals of the nature of life: a glorious and terrible thing. Though he is associated with the might and strength of war as we know it, Bellum is also known for the “cycle” of life.

His name is a chant of victory; a war cry said to rouse Bellum from his throne of Gold and Marble; bringing with him his Horses of Victory and his Riders of Light.

The Ynalda of War is a mighty giant, a man taller than even normal humans when in his “mortal skin” and taller than most Ynalda in his natural giant mortal skin form. His voice is deep and soothing, said to bring men in pain to rest and peace, and to comfort women lost and abandoned, hurt or in pain.

Current Status: Bellum tends to wander between many realms, not one to be considered an “idle” god. If not wandering realms he is usually to be found in or near his Garden Marble city, a city spacious and allowing the sun to shine in, while still holding the glory and grace of a god, with marble statues found throughout his land.

His land is mainly pasture to allow his horses and cattle to be raised in peace, both the Horse of Victory, and the Horse of Sorrow.

Eye Color: gold
Hair Color:
shining gold
Skin tone: purplish
Visual References

Nicknames: The Herald, Horse Master
mortal skin | giant mortal skin | giant bear | giant horse

Siblings: none
Parent: none
Wife: none

01. The Ynalda of War’s taste in cloth is minimal, tending to lean towards the glory and beauty of the male body as his “skin.” This is not considered inappropriate for him as he is a Ynalda, pure of mind and body, finding freedom in representing his nature.
02. When a soldier dies honorably in battle it is said that Bellum will stand over them with his Horse of Sorrow, pointing his spear at them, paying tribute to their sacrifice, pledging for their way to Alda’s side. If truly honorable he will ask The Ynalda of Death to allow the spirit to ride with him on the march of Victory.
03. The Ynalda of War loves horses and is sometimes called the “Horse Master,” tending to honor those who take care of their mounts, finding beauty and strength in a horses form.
04. Though not often spoken except by those who perform great feats or his followers, Bellum is known as the god of male beauty and form.


The Goddess of Wisdom is considered more of a domestic figure, seeing as many believe that wisdom is the necessity of any home, of any person, and of any race. Thus, the Goddess of Wisdom is more seen as a Goddess of the interior, of one’s home, of one’s heart, and of one’s mind. She is the mother whose wisdom comes from her experience, she is the farmer whose wisdom has come from his craft, and she is the scholar whose wisdom has come through his knowledge and study. She is relevant on all fields and through any hierarchy. Thus, she is one of the most beloved Ynalda to exist.

She is married to the God of the Forge, whose nature is similar but also opposite to her. Whereas she is the one to be interiorly laborious, her husband is externally laborious. They complete each other, representing the labor of the mind and the labor of one’s profession. Both are the most beloved Ynalda, being the most commonly mentioned and praised.

The Goddess of Wisdom is a gentle soul whose spirit is soft and light, yet also glorious and weighty. She is cunning but kind, she is wise but shrewd. She is an Ynalda whose power is in the spirit of her lessons, in the touch of her fingers, in the glance of her stare. She is the guiding mother to her children, the one to coax an old man from his bed, and the wife whose input can change the life of a man. She holds the hearts of all peoples, and is what many hope to achieve within their life time.

Current Status: Hfalan’Lath is where she has always been: by her husband’s side in their joint plane.

Eye Color: Hazel
Hair Color:
Dark brown

Nicknames: The Great Mother
mortal skin | giant elk, moose, or deer

Siblings: none
Parent: Patron of the humans.
Husband: The Ynalda of the Forge

01. The Goddess of Wisdom and the God of the Forge are both known as the “patron of the humans.” Each god/goddess tends to favor or look after certain races or peoples, whether on the mortal plane or a different one. The Goddess of Wisdom and the God of the Forge both aid and are the main patron gods and goddesses of humanity. That is why they are considered the “parent” if no child is conceived between gods and goddesses, seeing as the duty to guide, protect, and watch over their patron race(s) is like a parent looking after their child
02. The Goddess of Wisdom and the God of the Forge are considered the ideal “domestic couple,” being two people who represent the hard mental and physical work of their crafts. They both labor, and toil over their work, and act and behave around one another as though they are a farmer, peasant couple, ever in love, yet ever respectful of ones duties and position.
03. She is known by her more simple cloth, more practical wear.


Nicknames: God of fire, The Great Smithy
Form: Mortal skin | giant red-tailed hawk

Siblings: none
Parent: Patron of the humans.
Wife: The Goddess of Wisdom

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The Unalda
The name for the corrupted gods and goddesses that betrayed Alda. They fled to a void and there formed Dalvarouk—The World Choker, a blighted tree that stretches its poison and destruction across the universe, and all planes that do not have protection from the Ynalda. Unalda means simply “un-mades,” they are the cursed Ynalda.


The Ynalda of Plague, similar to the Ynalda of Blood, was originally a healer goddess. However, the main difference between the two is that the Goddess of Blood cured ailments and sicknesses within bodies—the Goddess of Plague originally cured crops, fields, and creatures that had become sick with incurable diseases. At her betrayal, her powers turned to the very opposite. The fields and flowers she once brought rejuvenating life too have become twisted, gnarly things, poisoned, diseased, and unusable.

The Goddess of Plague infects nature, which in turn infects humans and other races. Her touch is venom, and her glance a plague within itself. She has single-handedly destroyed cities due to her powers. She is sometimes called the “Goddess of Corrupted Nature.” Unlike the God of Blight, whose infections and corruption is through people, the Goddess of Nature corrupts externally, working inward.

A world cannot survive without food, without grain, and without proper harvest. Her powers may seem rather domestic or farmer-like in quality—but when you want fresh bread or a nice bowl of vegetable soup—you won’t be laughing at her then; especially when it kills you.

Nicknames: The Goddess of Corrupted Nature

01. Insects tend to be her pets. She will use them as ways to infect crops and should they bite a human—it will infect them as well.

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Said to be The God of Dreams foil, the Goddess of Nightmares plagues victims with horrific, restless nightmares. She traps victims in endless dream cycles in which the dream plane, which is usually guarded and protected by Zalafa, is corrupted and treacherous. In this plane, men and women can die permanently. Thus, when someone says someone “died in their sleep,” it is actually referring to the fact that they have been killed by the treachery of Nalthala’neona.

Her more jester-like appearance is in accordance with the myth that most jesters are insane or fools. The Goddess of Nightmares is, indeed, insane and loves to torture and kill victims with dreams turned bad, or with strange, violent ways that are too grotesque to mention.

Nicknames: The Puppet Master, the Nightmare Queen, the Terror
Mortal skin | hyena with its skull exposed


Often considered the “Vampire Queen.” Like the God of Blight and the Goddess of Plague, the Goddess of Blood will infect victims with a disease. In this case it is the vampiric disease, the desire and tendency towards blood. Though called vampires, her infected victims are not very similar to vampires of legend. Instead, these vampires are usually mindless, instinctual creatures. The disease is not passed through powers given to the infected themselves, but can only be passed down through the Goddess of Blood herself.

It would be more accurate to say that these vampire-like infected are closer to cannibals than vampires, seeking as much blood as possible, ripping limbs or digging through corpses to find it.

Nicknames: The Vampire Queen, The Blood Mage

01. She was originally a Goddess of Healing, curing and fixing blood and bones. When she became corrupted her magic tainted and became “blood magic.”

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The God of Blight, or Dalvarouk as he is now called, is the mightiest of all the Unalda, and is often considered their chosen leader, though none truly exists. He is the creator of Dalvarouk, which took his name. He is also the one responsible for the Blighted Crows, a group of anthropomorphic crows that were corrupted during the Dark Dawn. The Crow King is said to be the original leader of the Crows, and is the one that is the main antagonist for The Fallen Father.

Dalvarouk is the most bitter of the Unalda, the most jealous of them all, mourning his lost place with the Ynalda. With a single touch he can corrupt the hearts of men and stain them to his will. When provoked he becomes an enraged monster, screeching and lurking in the corrupted, chocked places of the realms.

Current Status: Dalvarouk’s whereabouts are unknown to most except his loyalist Unalda brethren.

Age: unknown
Hair Color: platinum blonde
Eye Color: glowing lavender
Skin Tone: Depending on the form he is in changes his skin tone. While in his mortal skin/half man form he has fairly pale skin. However, in his Blighted form he tends to have ebony skin that looks slick and dull all at once.
Tongue: Oddly, Dalvarouk’s tongue is black—as though he dipped it in ink.
Visual References

Nicknames: The World Choker, The Blighted One, The Dark One
Forms: Half-man half-roots/tentacles | Blighted form (crow-like with roots/tentacles) | mortal skin

Siblings: The God of Temptation (twin)
Parent: Many consider the World Choker his son, as it is his greatest creation. He is also responsible for the Blighted Crows, and many other blighted creatures that walk and traverse many planes/realms.
Wife: The Blight Mother (once a human who attained godhood)
NOTE: Has had some lovers, though he is known to turn them into blighted beings afterwards. After he marries The Blight Mother he takes no new lovers.

01. He is often seen walking around hooded and cloaked. He lures men and women to a blighted fate if they accept his tempestuous offers that they most desire. Though he is not the god of temptation, his tongue is silver, and his voice soothing, pleasant to the ear. His visage leads none to believe him cruel when he wields such a pleasant and infectious smile, charming and inviting.
02. He prefers patient, drawn-out tactics rather than straight up power struggles and violence, though he is not opposed to such methods. He worms his way into the mind, corrupting it, feeding it lies and darkness. In the end, most cannot resist his charms and guile. He is already in their skin, in their head. By the time someone realizes they have been infected—it is already too late.
03. It is rumored he has telekinetic powers, being able to control and persuade many to his will though he may not be personally present.
04. It has been written in the Book of Prophecy that a Unalda will turn against his brethren and return again to the realm of eternal light, and once again be called Ynalda. Many believe that Dalvarouk is that Unalda.
05. The World Choker (The Blighted Tree) is named directly after Dalvarouk which means “World Choker.”

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Know as anthros because of their mixed form of half-animal half-human, Anthros are a race created by the Ynalda of Grief (originally the Ynalda of Nature).

Antro’s have ranking societies, often based on the type of animal they are. Canine anthros are often considered “common,” or “non-noble,” especially the wolves. Feline anthros are considered “uncommon,” or “noble” anthros.
Much of this set up did not occur until after the Dark Dawn. Before the Dark Dawn it was rumored that all antros were on equal footing. Now, however, the Wolf Antrhos are considered a plague, an infestation upon the lands of the Anthros. Many canine antrhos are looked down upon because they are the easiest for the Unalda of Blight to corrupt.

Since the Dark Dawn, Anthros have been considered a “blight,” upon the world, and are thus hunted and killed. This is because the Crow King has persuaded humans into believing that the Anthros were what caused the Dark Dawn to begin with, thus making them a threat.

To shield themselves from such hatred, Anthros have developed magic to aid them: shifting their form to “mortal” forms to hide themselves within human society. However, some Anthros have taken to using the gift of their animal-like nature: allowing them to shift into the animal they are mixed with, giving the illusion of being just another animal in their species.

However, away from the sight of humans, many Antrhos have formed “Pure Societies,” or groups of anthros that do not have to hide their form.

Though there are many different Anthro forms, often only the canine and feline ones are seen or mentioned, as they are the most prevalent, and the most influential on their societies, though the canine Anthros would often tell you that they have been outcast.

Animal Forms: Seeing as there are many different animal forms, it would be neigh impossible to list them all, thus, all animal forms will be separated by their “kind” in the animal kingdom, meaning that any species of animal within that family is fair game to be seen within the anthro kind.

Canine | Feline | Aves | Reptilian

Societies: Each Anthro has a main kingdom or society. Each society holds within it their kind. However, many of the pure societies do not distinguish between brethren, instead allowing each kind of Anthro a safe haven.

Known as the “fair race,” the Light Fae are an elusive, matriarchal society. The Fae have no weapons, no steel will you find, no iron. The Fae wield only magic and thus have offensive, defensive, and practical magics. Though they work with gemstones and unique metals, they do not use base metals such as iron. Instead, they forge with magic and fight with magic.

Their society was one of tranquility until the Dark Fae rebelled. The Fae are known mainly for their in-fighting and quarreling. After years at war with each other, the Dark and Light Fae have finally settled on a truce and agreement.

The Agreement pledges that the Dark Fae would leave the Light Fae Forest and settle their own forest, never returning to the Light Fae’s realm.

Dark and Light Fae rarely interact with one another, the Light Fae rarely leaving their forests while the Dark Fae are constantly out and about, a much more sociable and approachable group. The Light Fae have always held a grudge against the Dark Fae, finding their nature abhorrent. The Dark Fae, on the other hand, tend to only wish for freedom, and thus are quite happy apart from their strict cousins.

Eye Color: Eye colors range from any hue to any color. Light Fae utilize a heart stone which allows them the ability to shift their hair and eye color to their choice.
Hair Color: Just as limitless as their eye color.
Age Range: Fae, both light and dark, range from five hundred to one thousand years. A Fae’s lifespan is rarely over one thousand just as it is very rare for a Fae to die before five hundred.
Armor: The Light Fae’s armor often mimics their environment and the creatures found within; thus, many of their armors have insect-like designs, or flora patterns. Most Light Fae armor is as coloristic as their societies hair and eye colors, though the main military has a singular armor color, with sashes as a form of expression and individuality.

The rebellious cousins of the Light Fae, the Dark Fae branched off from the Light Fae after they felt they were being repressed under the matriarchal society (mainly men rebelled in this uprising, with some females aligning with them who felt the matriarchal society was too strict against them).

Unlike the Light Fae, the Dark Fae has no King (or Queen) and instead has a Captain who deals with militaristic necessities and ensuring that all laws are followed accordingly. A new Captain is elected ever one hundred years, never allowing one Fae to become too strong in power.

Unlike their fair cousins, the Dark Fae are a very sociable people; they often are seen outside their realm and were the first Fae to conduct trade with humans and anthros. Most creatures outside the Fae forests know only of the Fae through the Dark Fae, and thus are less aware of the Light Fae’s society as the Dark Fae do not like to speak of them.

Eye Color: Unlike the Light Fae whose eye color range is as limitless as the colors in world, the Dark Fae have only five eye colors: a pinkish red, a lavender, a bright orange, a lime green, and a bright yellow.

More Information on Eye Colors and the Differences between Light Fae and Dark Fae Colors: The reason Dark Fae only have five eye colors is because the Fae generate their coloristic magic and appearance from The Heart Stone, a legendary tree that is crystallized. When a Fae takes a piece of the Heart Stone it allows the Fae to channel magic through it—allowing them the ability to shift their hair color and eye color to what they wish; (though this power can only be used once and thus will never change once chosen).

However, once the crystal is removed, then the power to do so is gone and the Fae are left with their natural hair color and eye color that they were born with, which is a range of five eye colors but only one hair color.

When the Dark Fae rebelled they left the Heart Stone behind; to distinguish themselves from the Light Fae, who never part with their crystals, they removed theirs, hence the title “Dark Fae.” The light Fae often say the Dark Fae have gone “dim.”

Hair Color: An iridescent white. A Fae’s true hair color is white, with iridescence to it, sometimes a golden iridescence. Since the Dark Fae have no heart stones, their hair cannot shift to a different hue or color.
Face Shape: Fae have thin faces with light bone structure. They have high cheekbones and tend to have triangular face shapes, making them an angular looking race.
Height: Fae are the tallest peoples ranging from 6’5” to 7’10”. They are considered “Fair Giants,” towering over most humans and anthros.
Armor: Unlike Light Fae whose armor is either brightly decorated or colored, the Dark Fae have darker colored armor, usually ebony black with a beetle shell-like iridescence. Their sashes are less for decoration and more for society purposes. Sashes in the Light Fae realm are a form of expression and individuality, much like their hair and eye color.

The sashes for Dark Fae serve a function in notifying both Fae and Unfae the rank of the Fae.

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